
Gangnam facades and station networks. 3D built for Seoul.
We create anamorphic 3D billboards in Seoul: one film built to the exact specs of the Gangnam facades and the station networks, then cut for social, in Korean and English. We can also book the screens with the operators.
- One 3D film, built to the exact specs of each screen
- Media buying with the operators, or delivery to your agency's plan
- Live in 3 to 4 weeks from approved brief

From your media plan to a moment people film.
You bring the screens and the brand. We bring the idea, the 3D and the delivery, and we keep it simple for you from the first call to the day it goes live.
Where a 3D moment fits in Seoul.
South Korea is one of the ten largest out-of-home markets in the world, and the COEX wave in Gangnam is the screen that put 3D billboards on every feed. We shot a FOOH film in Seoul and know how the city films its screens.
- COEX and Gangnam facades
- Station and subway networks
- Myeongdong and Hongdae retail screens
- Tower screens
- Landmarks, for FOOH
The messages we get once the screen goes live.
“Thank you, the team loves it”
Brand marketing · EMEA
“Really great work, thanks a lot”
Social lead · UK
“Thanks again, it looks amazing”
Brand content · HQ
“Congratulations on a job exceptionally well done”
Nathalie Dubois · Head of Brand Marketing, Media & Comms Western Europe
“Great job, thank you”
Campaign lead · DACH
Everything you need to know.
Yes. Typography and layout are rebuilt for Korean so the text reads naturally on the screen.
Yes. One of our published films was shot there.
Yes. We create both flat and 3D versions and adapt them to every screen and media owner in your plan, whether that's one flagship billboard or dozens across markets. The technical back-and-forth is our job, not yours.
The creative is a separate line, but it never requires you to buy more media. You're making the impressions you've already paid for work harder: the same screens start generating organic reach on their own.
Ideas and early visuals can use AI. The final 3D is built by our own team, because a real screen with real people in front of it does not forgive approximation.